At the bottom of the ocean, no one will hear you scream!
In Captain Sonar, you and your teammates control a state-of-the-art submarine
and are trying to locate an enemy submarine in order to blow it out of the water
before they can do the same to you. Every role is important, and the
confrontation is merciless. Be organized and communicate because a captain is
nothing without his crew: the Chief Mate, the Radio Operator, and the
All the members of a team sit on one side of the table, and they each take a
particular role on the submarine, with the division of labour for these roles
being dependent on the number of players in the game: One player might be the
captain, who is responsible for moving the submarine and announcing some details
of this movement; another player is manning the sonar in order to listen to the
opposing captain's orders and try to decipher where that sub might be in the
water; a third player might be working in the munitions room to prepare
torpedoes, mines and other devices that will allow for combat.
Captain Sonar can be played in two modes: turn-by-turn or simultaneous. In
the latter set-up, all the members of a team take their actions simultaneously
while trying to track what the opponents are doing, too. When a captain is ready
to launch an attack, the action pauses for a moment to see whether a hit has
been recorded — then play resumes with the target having snuck away while the
attacker paused or with bits of metal now scattered across the ocean floor.
Multiple maps are included with varying levels of difficulty.
The Dice Tower Seal of Excellence is a trademark of The Dice Tower,
LLC and is used with permission.
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