Conflict of Heroes is a tactical war game of platoon-sized engagements, with
each counter representing a squad of infantry, a crewed gun, or a vehicle. The
engagements are presented as firefights with different objectives. During a
firefight, players use their army units to fight for these objectives, which are
worth victory points (VPs). The player with the most VPs at the end of the
Storms of Steel covers one of the largest tank battles in history. German
Panzer and Anti-Tank hardware had caught up with the Soviets, allowing the
Germans to destroy most Soviet tanks from great distances. But the Soviets
countered this advantage with mass production of tanks, which were thrown at the
Germans in an attempt to overwhelm them.
The rules for Storms of Steel are the same as for Awakening the Bear. But the
games play very differently. In Awakening the Bear, the Germans had to flank and
get close to Soviet tanks if they stood any chance of penetrating the heavy
T-34 tank armor. But by 1943, at the battle of Kursk, most Soviet tank armor
could be penetrated by the Germans at great distances. So the tables are turned
and players must employ very different tactics.
Storms of Steel also employs map overlays, produced in the same high quality
format as the maps themselves. These overlays allow players to enrich every
Firefight they play! Click on the images tab for some up close detail images of
Historically Accurate: Learn the unique tactics and logistics used by each
side as you experience the same battlefield challenges real commanders faced!
Noted historical game designers and WWII researchers Dana Lombardy and Bill
Jaffe have joined forces to make the campaigns as realistic as possible.
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