In this exciting variation on the social deduction game Spyfall, 3–8
players take on the roles of DC’s greatest Super Heroes as they have a secret
meeting at an iconic location, such as the Batcave, Daily Planet, or the
Fortress of Solitude. The problem? One of them is secretly the Joker in
disguise! In the intense 8-minute rounds, the non-Joker players ask questions
and give answers to deduce which one of them is the Clown Prince of Crime
without giving away the location, while the Joker player tries to figure out the
location before his or her identity is revealed! Players have to exhibit
subtlety to deflect suspicion and help their side win.
Where the Joker goes, Harley Quinn usually follows! Each round, one player
may have a Location Card with a Harley image, meaning he or she should try to
feed the Joker player information, even without knowing that
player’s identity! If the Joker player guesses the location, the two
collaborators each score points. But if Harley was too obvious, the Super Heroes
can turn the tables on them …
The game offers several innovations to keep things fresh for experienced
players. Super Power Cards can give a player an ability for a round, such as
being able to dodge a question, or simply require a player to modify their
behavior; for example, Super Speed forces a player’s answers to be three
words or less.
In each of the game’s two Multiverse decks, there are eight different
locations rather than just one, so players will be rather confused with some of
the questions and answers. Keep in mind that no one at the table knows whether
or not they are playing with a Multiverse deck!
Finally, the all-Joker deck gives each player a Joker card, so all of the
questions and answers are based on absolutely nothing, since there is no
location to reference at all. A crazy twist on an already crazy game!
- All the social deduction fun of Spyfall, but with DC characters and
- Four optional expansion modules to add variety and difficulty:
- Harley Quinn module gives the Joker a secret helper
- Super Power Cards give players unique powers or restrictions
- Two Multiverse decks in which all cards are different locations
- An all-Joker (Spy) deck
- All-new, humorous DC-themed art for 20 locations that share a common back
with previous Spyfall games, making them all fully compatible
- 160 Location Cards (20 packs, each with 7 Location Cards and
- 16 Multiverse Cards (2 Packs, each with 8 different Location Cards)
- 8 Additional Joker Cards (1 Pack with all Jokers!)
- 12 Super Power Cards
- 24 Storage Bags
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