Number of players: 2–4
Age of players: 13+
Length: 30 minutes
The world is big and your kingdom small. Small when compared to the world,
that is; it’s moderate-sized when compared to other kingdoms. But in a big
world like this one – big when compared to smaller worlds anyway, if such
things exist; it’s moderate-sized when compared to worlds of roughly the same
size, and a little small when compared to worlds just a little larger – well,
to make a long story short – short when compared to longer stories
anyway – it is time to stretch your borders. You’ve heard of far-off
places – exotic countries, where they have pancakes but not waffles, where
the people wear the wrong number of shirts, and don’t even have a word for the
look two people give each other when they each hope that the other will do
something that they both want done but which neither of them wants to do. It is
to these lands that you now turn your gaze.
This is the 6th addition to the game of Dominion. It adds 26 new Kingdom
cards to Dominion, including 20 Actions, 3 Treasures, 3 Victory cards, and
3 Reactions. The central theme is cards that do something immediately when you
buy them or gain them.
Dominion: Hinterlands is an expansion, and cannot be played by itself; to
play with it, you need Dominion, or a standalone expansion to Dominion (e.g.,
Dominion: Intrigue). Those provide the Basic cards you need to play (Treasure,
Victory, and Curse cards), as well as the full rules for setup and gameplay.
Dominion: Hinterlands can also be combined with any other Dominion expansions
you have. We hope you enjoy this expanding world of Dominion!
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